Join designers for interviews, talks and discussion panels – deep diving into the processes and inspiration behind what makes the makers of our favourite games.
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Chillin' With Chris: Horror in Icewind Dale: Rime of Frostmaiden
We talk to Chris Perkins about the upcoming horror-flavoured Dungeons & Dragons Fifth Edition…
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Top Tips for Family Board Gaming with Ellie Dix
Top Tips for Family Board Gaming with Ellie Dix
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Reiner Knizia: How to Design 700 Games
Reiner Knizia: How to Design 700 Games
![](https://azure.wgp-cdn.co.uk/app-table-top-gaming/virtual-exhibitions/Screenshot2020-09-22at170324.png?&width=500&height=350&bgcolor=ffffff&mode=crop&format=webp&webp.quality=40&scale=both)
Scorpion Masque: Christian Lemay The Importance of Intent
Scorpion Masque: Christian Lemay The Importance of Intent
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Top Three Tips for War Game Designers with Joseph McCullough
Top Three Tips for War Game Designers with Joseph McCullough
![](https://azure.wgp-cdn.co.uk/app-table-top-gaming/virtual-exhibitions/Screenshot2020-09-23at140215.png?&width=500&height=350&bgcolor=ffffff&mode=crop&format=webp&webp.quality=40&scale=both)
Making Monsters with Mike Mason
We settle down with Mike Mason to discuss making monsters, orchestrating horror in roleplaying, and…
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David Turczi: Designer Tips
David Turczi: Designer Tips
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Van Ryder Games: Interview with Evan Derrick: Designer of Detective: City of…
Van Ryder Games: Interview with Evan Derrick: Designer of Detective: City of Angels
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Weta Workshop Masters Collection: Thranduil
Weta Workshop Masters Collection: Thranduil
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Needy Cat Games: Designing Games the Needy Cat Way
Needy Cat Games: Designing Games the Needy Cat Way
![](https://azure.wgp-cdn.co.uk/app-table-top-gaming/virtual-exhibitions/RAVES.png?&width=500&height=350&bgcolor=ffffff&mode=crop&format=webp&webp.quality=40&scale=both)
Ravensburger: Chris Leder on Back to the Future and Adaptation
Ravensburger: Chris Leder on Back to the Future and Adaptation
![](https://azure.wgp-cdn.co.uk/app-table-top-gaming/virtual-exhibitions/Screenshot2020-09-23at141926.png?&width=500&height=350&bgcolor=ffffff&mode=crop&format=webp&webp.quality=40&scale=both)
On The Up and Up: A Building Games Panel
The construction business can be messy, so we’ve put together a panel of the best builders in town…
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Inspirilse: Designing a Living Henge
Inspirilse: Designing a Living Henge
![](https://azure.wgp-cdn.co.uk/app-table-top-gaming/virtual-exhibitions/Screenshot2020-09-23at115355.png?&width=500&height=350&bgcolor=ffffff&mode=crop&format=webp&webp.quality=40&scale=both)
Weta Workshop: The Hobbit: An Unexpected Party
Join the team behind The Hobbit: An Unexpected Party as they discuss how the game came together.…
![](https://azure.wgp-cdn.co.uk/app-table-top-gaming/virtual-exhibitions/Screenshot2020-09-23at113903.png?&width=500&height=350&bgcolor=ffffff&mode=crop&format=webp&webp.quality=40&scale=both)
Tristan Hall on Worldbuilding
Tristan Hall (Gloom of Kilforth) offers us some insight into how worldbuilding works in game design
![](https://azure.wgp-cdn.co.uk/app-table-top-gaming/virtual-exhibitions/Screenshot2020-09-23at142736.png?&width=500&height=350&bgcolor=ffffff&mode=crop&format=webp&webp.quality=40&scale=both)
Street Level with Haakon Gaarder
We talk to Haakon Gaarder about his new game, Streets, and its place as a spiritual sequel to…