Rise Review


11 July 2023
|
Set society on the right track

For most of us, becoming an architect of societal change is unlikely. Within the realm of gaming though, civ-building titles have allowed budding idealists/megalomaniacs to tinker with these societal playgrounds to their heart’s content. In Rise, this complex process has been conveniently condensed down to the merest push of a cube - or ten cubes to be precise. With ten modular tracks, representing everything from culture to bureaucracy (and eight other facets presumably important to society), Rise tells the abstracted story of up to four players’ personal utopias. But only one will succeed in gathering the influence to steer civilisation toward its final course.

Over twelve rounds players will be taking turns plopping down their factory meeple below one of four action cards and triggering the movement of cubes. Typically, moving a cube on one track will influence another, occasionally blossoming out into absurd combos. Enhancing your scientific prowess, for example, may kickstart the news track, which, in turn, boosts bureaucracy etc.

It all starts with the action cards though, which are arranged in a row with costs to activate them ascending from left to right. Whilst this is a commonly seen approach to action selection, Rise spices it up a bit by sandwiching event cards between each action. Any factories placed to the right of an event will activate its usually positive effects, meaning that players occupying the fourth action will trigger all three events.

As for the action cards themselves, they - as you might’ve guessed – bump cubes up or along tracks. Disappointingly, there isn’t even any text or imagery to help flesh out exactly what the action was. Not to sound reductive, but this is essentially all the game is; think Ganz Schon Clever with cubes instead of ink. Indeed, all the combo triggering excitement of a good roll and write is here, elevated somewhat by the replayability its variable setup affords, with each track having an A and a B side combinable in any manner.

Despite its strong mechanical nature, it is possible to extract some theme from all this cube shuffling, particularly when battling with the environmental consequences of certain actions or declining citizen happiness. It just requires a bit of imagination. Humorously, on the occasions where we did manage to uphold the environment despite virulent industrialism, it felt more like sneakiness than well considered, eco-minded capitalism. Indeed, maxing out the industry track whilst avoiding an explosive haemorrhaging of points makes one feel like an evil genius.

In a marked departure from similar games, there are options to pursue comparably utopian paths. Furthermore, having these focused forays into culture and (god forbid) public satisfaction be competitively viable feels just as satisfying as rolling in coins and widespread misery. Consequently, across all of our games, final scores were tight; a testament to the game’s balanced design.

Whilst the tabletop sprawl of so many tracks may seem intimidating, Rise’s gameplay flows smoothly, with technically only twelve actions being taken each game. Thanks to the structure of the action/event track though, each decision feels meaningful as players consider the balance between the cost of ascending particular tracks and activating as many events as they can. All of this is facilitated by clear iconography and a decent rulebook, although the overall aesthetic comes off as a bit bland. Thankfully, Rise just about differentiates itself from Euros of yesteryear with illustrations acknowledging the existence of women. Just don’t judge the game by its faintly terrifying cover though; towering phantoms composed of pluming noxious smog are distinctly absent from gameplay..

CHAD WILKINSON

PLAY IT? MAYBE

A clever design with occasional bursts of moreish combos, held back by an over-obscuration of theme.

TRY THIS IF YOU LIKED GANZ SCHON CLEVER

A more tactile take on crazy combos.

Content continues after advertisements

Designer: Remo Conzadori & Marco Pranzo

Publisher: DLP Games

Time: 60-90 minutes

Players: 2-4

Ages: 10+

Price: £45

What’s in the box?

  • 10 Double-sided tracks
  • Victory point track
  • 66 Action cards
  • 44 Event cards
  • 4 Factories
  • 40 Markers
  • 4 Victory point markers
  • 4 Strongboxes
  • 4 100 Point markers
  • 54 Coins
  • 16 School tiles
  • 10 Culture tiles
  • 3 Politics tiles
  • 8 Penalty tiles
  • 2 Frame parts

 

Looking for more?

The front cover of Tabletop Gaming Magazine

Find reviews, news, and features in Tabletop Gaming Magazine, which is home to all of the latest and greatest tabletop goodness. Whether you're a board gamer, card gamer, wargamer, RPG player or all of the above, find your copy here.

Get your magazine here

Read More... 

The range of Fighting Fantasy Books spread out so multiple covers show

A game that hooked a thousand gamers, it's 40 years of Fighting Fantasy! We take a look back at some of the titles and that changed a generation of gaming, and how it became the behemoth it remains.

40 Years of Fighting Fantasy

 

Sign up to be in the know

A pink banner with white text which says "sign up to our Newsletter!", which is in front of a mixture of dice types of multiple colours

Be the first to hear about the things we're excited about, whether that's new games and launches, our own magazine, gaming news and interviews or a few surprises, you'll be the first we tell if you sign up to our newsletter.

Sign up here

Treat Yourself! 

Games Store, written in white with a pink background, over the top of a number of games laid out

Have you visited our game store? We have everything from mystery boxes, to games and accessories, so you're bound to find your newest favourite. Head over there now to claim it for yourself!

Visit the Game Store

 

Sometimes we may include links to online retailers, from which we might receive a commission if you make a purchase. Affiliate links do not influence editorial coverage and will only be used when covering relevant products

Comments

No comments