Warhammer 40,000 Monopoly shows in the grim darkness of the far future, there is only rent

16 July 2018
pic4216418-31825.jpg Monopoly: Warhammer 40,000
For the emperor (and profit)

When you think of the bleak, violent sci-fi setting of Warhammer 40,000, what’s the first thing that comes to mind? That’s right, buying and selling property.

It’s a crying shame, then, that Games Workshop’s miniatures universe has remained so underserved thus far by a board game spin-off that faithfully brings the 41st millennium’s thriving property market to life.

But redemption is at hand, with the reveal of Monopoly: Warhammer 40,000, an arguably unexpected (some might say, unnecessary) crossover that is exactly what it sounds like.

In keeping with Monopoly’s galaxy of innumerable spin-offs and tie-ins, the game is a reskinned version of the property-trading classic, this time featuring 28 iconic locations from across the Warhammer 40,000 universe.

Instead of a fun dog, boot or top hat, you’ll be playing as metal tokens representing six of Warhammer 40,000’s factions, such as Space Marines, Chaos, Necrons and Tyranids

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Chance and Community Chests obviously have no place in the grimdark setting, so in their place you’ll draw Fate and Glory cards. We’d guess there are no beauty contests or crossword competitions to be won, either.

Houses and hotels are out of the picture, too, with players building outposts and fortifications on their plots of blackened earth.

That said, players can still be sent to jail, pass Go and claim free parking as usual – a bit of a strange tonal disconnect, given you’re collecting souls for the emperor.

You’ll be able to exchange your own soul for Monopoly: Warhammer 40,000 when it's released next month.


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