SPONSORED POST: Find your way home from a strange world in an immense, open-world, storybook game from Ryan Laukat, designer of Near and Far.
“The weather has been favorable since we left Hong Kong, but the clouds ahead crawl along the entire horizon. Thunder pounds through the hot air, warning us away. Gloria wants to turn back, but I can't lose any more time.” - Captain Sofi Odessa
In Sleeping Gods, you take control of the crew of the Manticore, a steamship lost in strange seas after being hit by a storm on the way from Hong Kong to New York in the year 1929. In order to find their way home, the crew of the Manticore must wake the gods of the Wandering Sea from their long slumber by finding their totems scattered throughout the world. Alone or with friends, players can explore a vast open world with an atlas of interconnected maps—facing challenges, fighting battles, and making world-altering decisions in their quest to find totems and wake the gods.
Sleeping Gods includes a 26-page atlas, over 400 unique cards, and a novel-length storybook with 1000s of possible choices to make. With so much content available, players can play multiple 10-20 hours campaigns while seeing completely unique events and stories. In fact, it will take many campaigns to explore the entire world. The cooperative play allows players to jump in or out with ease, and the flexible game system allows players to stop and save their game at any time. The unique diceless combat system rewards good planning, and story decisions have lasting consequences. With both a deep, thematic story and interesting strategic gameplay, Sleeping Gods is bound to keep players engaged session after session.