Dungeon Fighter: Second Edition

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12 August 2022
While failing miserably, you will also have the time of your life.

Most dexterity games balance their gameplay so that players with perfect coordination and those who aim for the bullseye but hit the TV screen enjoy the game equally. If you have even a glimmer of hope to successfully land a throw or a flick, that, with a healthy dose of comedy from various component-flying mishaps, is enough to keep trying.

Dungeon Fighters went radically the other way. It decided to kill the hope of any player, no matter how good, of ever winning a game. Yet it guarantees that while failing miserably, you will also have the time of your life.

In this dexterity dungeon crawler, players will be fighting monsters by throwing dice to bounce them off the table onto the board fashioned like a target. The aim, of course, is to hit the bullseye to deal maximum damage, but landing anywhere on this generously sized board will be a good start. If you think all you need to do is bounce the dice just right, think again. The monsters, the dungeon's rooms and your hero’s weapons will instruct you on how to throw the dice. Flicking the dice off your nose with the left hand while blindfolded will be the easiest task the game sets.

As the dungeon’s monsters continue to have an upper hand, there is no sense of despair. The ridiculousness of contortions you need to pull off each round coupled with spectacular misses brings too much hilarity. When you do eventually land a dice on target, it feels like a minor miracle and an immense sense of elation unites everyone. But if not, you try again, another dungeon, another monsters, because you don’t want the fun to stop.



Designer: Aureliano Buonfino, Lorenzo Silva, Lorenzo Tucci Sorrentino

Publisher: Horrible Guild

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Time: 45-60 minutes

Players: 1-6

Time: 8+

Price: £50

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