Dice Realms Review


Latest Posts
28 September 2022
|
Let the good times roll

The deck builder has settled in something of an old standard. Everyone knows the mechanic, and it crops up in all sorts of games as a light and interesting way of giving players a sense of growing power and deepened long term strategy. Dice Realms does something far too clever and unbelievably well implemented with the classic formula of deckbuilders, and frankly it’s stunning.

Instead of a deck of cards and a standard market of cards in front of you, players are handed a set of dice with pop-outable faces. Each face does something like ‘gain gold and two wheat’ or ‘gain one upgrade point’ or ‘defend against an attack’ or even ‘get some points’. Players roll their dice, decide if they want to spend their free reroll or their reroll tokens, and then take the actions. Much of this will be in response to the fate dice, which will either make things better, or worse, or take one of your dice away if winter rolls around.

Simple enough, but to the side of the play area is the big box of tokens available to buy and upgrade your dice with. Oh, and a bag of a million more (or so it seems) for when you want the real game to begin. Each of these tokens can be leveraged out of the dice using the reassuring ample supply of little plastic levers.

As you’d expect, the game is simple enough: upgrade your dice like you would your hand and deck in something like Dominion and then hope to get the most points in the long run. The trick here is in the translation from cards to dice. Drawing cards is the dice roll, building your deck is changing the faces on the dice. You can buy additional dice, which when rolled is sort of like drawing more cards, but at the same time also gaining access to an entirely new deck. Because you can make subtle changes to a single dice – for example, making it your ‘upgrade dice’ or your ‘money dice’ it’s more similar to having multiple decks of cards to build, or playing with three hands. This little puzzle makes for an interesting bit of engine building in a way that is surprisingly more consistent than many deck builders – especially as you can remind yourself what’s in your ‘deck’ at any time.

And it’s really good – there’s a great casual flow to the game which sees everyone rolling, taking their rewards and then popping faces off dice and upgrading them. It’s got a tactile element that gives it a rhythm that anyone can fall into, it’s got a similar feeling to picking up a snack after your move and it’s thoroughly satisfying. The game ending trigger is also as simple – any time one of the token piles needs a 10 token adding to it to make change, that’s the last round. You have nothing to remember.

Dice Realms was a kind of respite of satisfying gameplay, perfect flow, and accessibility. It can slip into your life like you’ve always had it on yourself. It feels dependable and you can entrust it with your time (because of the huge amount of depth and replayability that promises many returns to the table). This is a roll of the dice you can be sure comes up in your favour.

CHRISTOPER JOHN EGGETT

PLAY IT? MUST-PLAY 

A modern classic that takes everything we love about deckbuilding games and makes it more tactile, lighter and strategic – all at once. Dice Realms is a game that will reward you for many years to come.

Buy your own copy here

TRY THIS IF YOU LIKED DOMINION…

If you like the low-theme high-customisation of Dominion then Dice Realms will give you that and more with a shake of a dice.

Buy your own copy here

Content continues after advertisements

Read the full review here

Designer: Thomas Lehman

Publisher: Rio Grande Games

Time: 30-60 minutes

Players: 2-4

Ages: 14+

Price: £120

What’s in the box?

  • 18 Customizable dice
  • 668 Plug-in dice faces
  • 3 Trays with locking lids
  • 24 Dice-face removing tools
  • 35 Randomizer tiles
  • 48 grain pieces
  • 128 Die-cut counters
  • 4 Treasury tiles
  • 4 Upgrade discs
  • 2 Reference sheets
  • Summary tile
  • Cloth bag

Looking for more?

The front cover of Tabletop Gaming Magazine

Find reviews, news, and features in Tabletop Gaming Magazine, which is home to all of the latest and greatest tabletop goodness. Whether you're a board gamer, card gamer, wargamer, RPG player or all of the above, find your copy here.

Get your magazine here

Read More... 

The range of Fighting Fantasy Books spread out so multiple covers show

A game that hooked a thousand gamers, it's 40 years of Fighting Fantasy! We take a look back at some of the titles that changed a generation of gaming, and how it became the behemoth it remains.

40 Years of Fighting Fantasy

 

The Countdown Begins!

A few wrapped presents with Tabletop Gaming stickers attached, posed in front of a decorated Christmas tree

There's nothing better than unwrapping the perfect game at Christmas, but what about on the 24 days leading up to it? Our elves hand wrap every gift in the Advent Calender, to bring you the best countdown gamers could ask for. 

Pre-order now!

Treat Yourself! 

Games Store, written in white with a pink background, over the top of a number of games laid out

Have you visited our game store? We have everything from mystery boxes, to games and accessories, so you're bound to find your newest favourite. Head over there now to claim it for yourself!

Visit the Game Store

 

Sometimes we may include links to online retailers, from which we might receive a commission if you make a purchase. Affiliate links do not influence editorial coverage and will only be used when covering relevant products

Comments

No comments