12 October 2021
Call of the Netherdeep
Wizards of the Coast and Critical Role are teaming up once again to bring another book to D&D fans with Critical Role: Call of the Netherdeep.
The book is inspired by the campaigns of the hit D&D live play series and designed in collaboration with DM Matthew Mercer, aand Critical Role: Call of the Netherdeep is the first major adventure set in the world of Exandria with an exciting new campaign, available from March 15th, 2022.
“My co-leads, Matthew Mercer and James Haeck, have crafted a story that feels true to Critical Role while also being something that all D&D fans can enjoy," said Chris Perkins, one of the Game Design Architects of Dungeons & Dragons. “The story has depth, and there’s a wealth of setting information in this book for all the Critters out there. I can’t wait to see how all fans play through the first hardcover adventure D&D has produced set in the world of Critical Role.”
Beginning in the Wastes of Xhorhas, Call of the Netherdeep leads adventurers to the glimmering oasis-city of Ank’Harel on the continent of Marquet, and from there into a sunken realm of gloom, corruption, and sorrow known as the Netherdeep—a terrifying cross between the Far Realm and the deep ocean. Above it all, the red moon of Ruidus watches, twisting the fates of those who have the power to shape the course of history. Fans will discover that the greed of mortals has awakened a powerful entity long thought destroyed, a mighty champion of the gods that has been imprisoned in the darkest depths of Exandria for eons, with his name and heroic deeds forgotten. Languishing in despair, he calls out for new heroes to save him.