
Take Cat offers catnapping in the harshest sense
We not afraid to admit it, we love a good pun. Whether you’re willing to lean into that pun is, believe it or not, going to impact how much fun you have playing this game.
Essentially, you’re drawing cards from a central deck (or the discard pile once there is one), until you collect two halves of the same cat. Once you do, you place the cat in front of you – first to five completed cats wins. Of course, it’s not that simple. Each of the cat pieces has a number on it and if someone draws a cat piece with a higher number than the one on your completed cat, they can steal it. And when they do, they’ll shout, “Take cat!”

For such an incredibly easy-to-grasp concept, Take Cat is actually quite fun – with a few provisos. First, although the box lists two to six players, it really should say three to six players, as two is a lot less interesting. Three or more cat constructors, though, hits the spot.
Second, it’ll depend who you play this with on the reaction you get. Having ultra-competitive adult players shout, “Take cat!” as they announce their dickery gives the game a more in-your-face feel, while the 6+ age bracket sees kids voicing their catnapping in a much more playful way. Both work for this game, which won’t fill your evening but is a solid palette cleanser between bigger plays.
Review by Hugo Wolton
Yes
Fast and fun – if you have enough members with a cat-do attitude. Yes, we went there.

Another family game where you’ll win by stealing from each other.
Category: Family & Party
Designer: Gareth Edwards
Publisher: Gibsons Games
Time to Play: 20m
Players: 2-6 Players
Age: 6+
RRP: £10

80 Cards
Instruction leaflet
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