Agricola, Patchwork and A Feast for Odin designer Uwe Rosenberg has revealed his next game – and once again, it’s about farming… loot!
Robin von Locksley’s gameplay shifts away from Rosenberg’s recent exploration of tile-laying in the likes of the Cottage Garden trilogy and A Feast for Odin’s careful arrangement of goods.
The ‘board’ consists of 25 loot tiles in a square, which two players’ competing Robins – why there are multiple Robin Hoods in this universe seems to be a moot point – move around, collecting treasure as they go. Sets of loot cards in the same colour can be sold to earn gold.
The treasure, as you’ve probably guessed, belongs to the rich – in this case, Norman lords – and is being gathered as a way of freeing Richard the Lionheart, the brother of the evil King John imprisoned during the Crusades.
A track of objectives surrounds the board, with each tile presenting a different goal – completing the goal means being able to advance on the track, but steps can also be skipped by spending gold. The first to complete a lap wins.
Playing in half an hour to 45 minutes and with a fixed player count of two, Robin von Locksley seems to veer closer to the complexity and speed of Patchwork – here’s hoping it’s just as good when it’s released later this year.