Microgame of the Month: Passenger
Passenger by Zachariah Zark
YOU ARE A PARASITE
YOU ARE A
- A PUTRID SCENT
- A BELLY FULL OF EGGS
- MYSTERIOUS FLUIDS
- TOO MANY ORIFICES
- NO NERVOUS SYSTEM
- PREHENSILE INJECTORS
- A MENACING SENTIENCE
- A PENCHANCE FOR MIMICRY
- VENOMOUS STINGERS
You need to spread.
You are riding the body.
You must get off this planet.
You can only act. You cannot discuss with each other how you should act.
One of you controls the legs. They can move.
One of you controls the mouth. They can talk.
One of you controls the arms. They can grab, push, drop.
The Game Master [GM] tells you what’s around. Whenever any of you make the body act, the GM rolls 2d6.
On an 8+, the body does something involuntarily as a reaction to your invasive presence – vomit, crying blood, pulsing eyes, spouting sores, screaming, convulsing, a crown of yellow sweat.
The GM decides how the world reacts to what the body does, whether you made it happen or not.
YOU HAVE TO...
Ride the shuttle to the terminal – Be processed by security – Get the key card from the laboratory – Find and adorn yourself with the space suit – Enter the loading bay – Enter the space vessel – Depart the planet.
Zachariah Zark is a game designer and tale teller from the wet woodlands of Appalachia. He creates analogue games and role-playing systems inspired by the story telling traditions of his land base as well as the weird and wild world of B-movies from the 1980s. His work is often bolstered by his partner Madelyn Vagott’s illustrations. He collects codices, chunks of wood, and plants. When he isn’t designing games, he spends his time tending to disabled or mistreated tortoises.