At its core, the game is essentially one of resource allocation and probability values. Each square of the game board represents one segment of the player’s battle line, and is filled with a mixture of warriors split between hirdmen – who take two hits to remove – and bondi, who only take one. Each player also has access to three stands of thralls; support units who don’t count as part of the battle line but can be spent to reroll attack dice. In order to claim victory, players need to wrest three squares from their opponent’s side by eliminating all enemy warrior stands within each and occupying them with their own troops instead.
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