On Making and Breaking Games
Today our editor Chris has been talking to Chris McDowall about his, somewhat odd, roleplaying – Electric Bastionland, and his process for making (and breaking) games.
Chris has a unique approach to game making which uses the idea of removing things from systems until you have something new as a starting point, which they'll discuss in detail.
Plus, we also get Chris’ top five tips for game design and chat about his new 10mm wargame.
You can listen to it in full online by clicking here, or through Apple Podcasts below – or on your preferred platform.
Plus, if you enjoyed, be sure to check out our previous podcasts too!