Solomon Kane has one of the most impressive board game trailers we’ve ever seen

Latest Posts
05 June 2018
Screen-Shot-2018-06-05-at-09.47.50-34914.png Solomon Kane
Story-driven co-op game from Time of Legends: Joan of Arc studio

The team behind Time of Legends: Joan of Arc and Mythic Battles: Pantheon has revealed its next impressive-looking board game, Solomon Kane.

Based on the stories by Conan creator Robert E. Howard, Solomon Kane stays true to the character’s origins of travelling the world to vanquish evil.

The announcement trailer is a seriously lavish production, blending cinematic CGI with rendered visuals of the board, cards and miniatures to deliver the atmosphere of the co-operative monster hunt – even if it does skimp a little on the explanation of how the game will actually play.

It starts with a clip of a woman being chased through a forest and killed, with Solomon Kane examining her murder scene.

He then battles with two of the main enemies of the game, shadows and pirates, with the game’s settings of England and Africa shown off in two different board environments.

Content continues after advertisements

We also get a glimpse of one of the game’s key aspects: its story. Driven by chapter cards, Solomon Kane features a branching narrative that can diverge down different routes depending on how the group of players fares in each scenario, with the story divided up between atmospheric moments that take place off the board and more action-heavy scenes that are played out on the board using a dice-drafting system that controls movement, combat and abilities.

Up to four players take on the roles of four of Solomon Kane’s guiding virtues – Courage, Prudence, Justice and Temperance – to direct and assist the hero as he moves around the board and does battle. Each virtue also has a unique trait that can affect the nature of the world, such as danger that increases the number and power of enemies.

Players roll dice and place them on their core abilities or those on cards to execute their actions, but can also choose to donate dice to their companions or reroll or ‘flip’ one die to turn it to its opposing side – the faces represent aspects such as pain, faith and more, with the opposite of each represented on the other side.

We played the game at this year’s UK Games Expo and found the dice-driven gameplay interesting, if familiar. What was most interesting is the focus that publisher Mythic Games insists it is placing on the story of the game, with the potential for multiple endings and a large variety of replayability.

We’ll find out more when Solomon Kane comes to Kickstarter on June 12th. For now, you can check out the impressive first look below:


No comments