15 September 2016
New species, specialisations, equipment and ships based around bounty hunter class included in 96-page add-on to RPG
While Darth Vader is quite happy to encourage evil activities during the span of the original Star Wars trilogy (blowing up Alderaan, dismembering his son, Force-choking unfortunate members of Death Star staff), there are times when the Sith Lord appears to want to keep all the (evil) fun to himself.
One such moment comes in Episode V, The Empire Strikes Back, when he asks bounty hunter Boba Fett to track down the Millennium Falcon – and those inside it.
“You are free to use any methods necessary, but I want them alive,” Vader instructs Fett. “No disintegrations.”
It’s this two-word command that Fantasy Flight Games has borrowed for its latest sourcebook for the Star Wars: Edge of the Empire RPG, which is due out later this year.
No Disintegrations will expand the options for players who want to take up the role of bounty hunter, adding new species, ships, equipment and three dedicated Bounty Hunter specialisations to the game.
One of the specialisations revealed by FFG are Operators, who have abilities suited to disabling vehicles and instantly locating their targets, thanks to the Overwhelm Defenses and Debilitating Shot talents and signature ability Always Get My Mark.
On the ship side, No Disintegrations will add the fighter craft Aggressor and the nimble Fang Fighter, plus tank-like vehicles including the YV-666.
As huge fans of Boba Fett’s gadgets, the list of weapons is what has us most excited. Check this out for a bounty hunter’s wishlist: arm-mounted micro-rockets, rocket boots, precision rifles, homing beacons, poisons and a fancy holographic disguise matrix – which will disguise your appearance when meeting targets in person. Of course, Rebellion Spies and other characters can also make use of the gear.
Game Masters are in luck, too – No Disintegrations includes tips of setting up bounties for your players’ hunters and advice on slotting the new classes into existing teams. There’s also help for those looking to create investigation-style adventures, including three example campaigns.
Those of you with a good memory (or expansive Star Wars knowledge) will recall a similarly-titled add-on to Wizards of the Coast’s Star Wars Roleplaying Game from the late 1990s, which included five bounty hunter-centric adventures – despite having the same name, this is something new!